While trying the app out on a Galaxy S phone, I noticed a couple of bugs that I wanted to fix pretty quickly:
- I spawn a separate thread to highlight the block sequence prior to starting a level. If a new level was started prior to the thread finishing, seemingly random blocks would be highlighted. The previous thread is now interrupted before starting a new sequence animation.
- The intro and level dialog text was a little crowded on higher resolution screens. I added some spacing here to help this out.
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