Saturday, October 16, 2010

Marble Memory Updated - A Couple of Bug Fixes

While trying the app out on a Galaxy S phone, I noticed a couple of bugs that I wanted to fix pretty quickly:

- I spawn a separate thread to highlight the block sequence prior to starting a level. If a new level was started prior to the thread finishing, seemingly random blocks would be highlighted. The previous thread is now interrupted before starting a new sequence animation.

- The intro and level dialog text was a little crowded on higher resolution screens. I added some spacing here to help this out.

Version 1.0.1 is now posted on the market.

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